Shared knowledge, open world

Build. Play. Rave. Repeat.

Build guides for indie artists and venues who want people standing in a Fortnite world, listening to their music. Every step comes from an island that actually shipped, including the parts that went wrong.

The concert venue on the island at night, seen from where the audience stands
3live concerts inside Fortnite, in front of real audiences
13Verse files these guides are mined from
5guides, from setup to show day
0features we haven't actually shipped
How these guides work

Written for your first island, and your first deadline.

You're comfortable in a visual editor and nervous about code. You have a release, a gig or a launch coming. These guides assume exactly that.

01

Built, not guessed

If it didn't come out of an island that actually ran, it isn't here. Where something is still uncertain, the page says so and tells you how to check.

02

Every step ends in "Done when"

Not "the spawner is configured correctly" but "you die on purpose during a rehearsal and respawn at the venue". Something you can see.

03

Traps are real failures

Each warning is a thing that went wrong for us, in front of an audience or the night before. You get it before it happens to you.

Downloads

Every Verse file, complete and ready to paste.

The tutorials show the lines that matter. The downloads are the full files behind them, one by one or as a zip per tutorial.

downloads/verse/
concert_manager.verse
live_event_manager.verse
tycoon_currency_manager.verse
dropper_manager.verse
lobby_manager.verse
A concert stage built inside Fortnite, lit up at night
Why this exists

A game world is a legitimate live performance stage. The knowledge to use it that way should be public, not locked inside agencies and studios.

Indie Island builds islands with artists (three live concerts so far) and publishes what it learns. These tutorials are the DIY resources the site promised, shared in the open as they're finished.

How Indie Island started
Partners

Built together, shared in the open.

Indie Island is a collaboration between an innovation agency, a new music institute and an Amsterdam venue.

Innovation agency

Wij Doen Dingen

The agency that develops Indie Island. Wij Doen Dingen designs and builds interactive experiences where technology, culture and entertainment meet. Each project is one of a kind, and the lessons from it are shared so others can build and experiment further.

Get in touch
New music institute

Thunderboom Records

A non-profit innovation lab for the music industry, working to make new music technology available to everyone. Thunderboom builds fair, safe and accessible tools for artists and music organisations, and develops knowledge in public projects with artists, venues and tech partners.

Get in touch
Generational music development

Cinetol

An independent music venue in Amsterdam's cultural district, focused on artist development, experimentation and community. Cinetol supports artists trying new things and explores live music formats that go beyond the traditional stage.

Get in touch

On Indie Island as a collaborative initiative to find out what live music can be inside Fortnite.

Cyril de VroomFounder & Chief Innovation Officer, Wij Doen Dingen

On who it's for: independent and emerging artists, venues and developers.

Max TielThunderboom Records

On bringing the physical and the digital world together in one performance.

Quico TouwFounder & CEO, Cinetol