Adding a downloaded file to your project
- In UEFN, open Verse → Verse Explorer.
- Right-click your project → Create Verse File → template Verse Device. Use the same name as the downloaded file, without
.verse. - Double-click it to open in Visual Studio Code, replace everything with the downloaded file's contents, save.
- Verse → Compile Verse Code. Drag the device from your project folder in the Content Browser into your level.
- Wire every
@editablefield in the Details panel. The tutorial for that file tells you what goes where.
Note
These are clean editions of code that ran on a published island: English comments, generic names, and each file works on its own. Placeholder texts like YOUR ARTIST NAME are meant to be replaced in the Details panel.
Status
Build-check in UEFN pending. The logic is unchanged from the shipped island, but these exact files haven't been compiled yet. Remove this notice once Verse → Compile Verse Code passes on all five.
01 · Live concert
02 · Player progress
- .vtycoon_currency_manager.versePersistent save class, currency, optional passive income, autosave with connection guardDownload
03 · Rotating resource nodes
- .vdropper_manager.verseRotating resource nodes: N of M awake, timer-or-collect rotation, beacon sync, awards scoreDownload
04 · Onboarding lobby
- .vlobby_manager.verseOne-shot-per-player teleporter from lobby to worldDownload