Downloads · Verse

The full code, ready to paste

Every tutorial shows the important lines on the page. These are the complete files behind them, from an island that shipped. Download one, a zip per tutorial, or everything at once.

Adding a downloaded file to your project

  1. In UEFN, open Verse → Verse Explorer.
  2. Right-click your project → Create Verse File → template Verse Device. Use the same name as the downloaded file, without .verse.
  3. Double-click it to open in Visual Studio Code, replace everything with the downloaded file's contents, save.
  4. Verse → Compile Verse Code. Drag the device from your project folder in the Content Browser into your level.
  5. Wire every @editable field in the Details panel. The tutorial for that file tells you what goes where.
Note

These are clean editions of code that ran on a published island: English comments, generic names, and each file works on its own. Placeholder texts like YOUR ARTIST NAME are meant to be replaced in the Details panel.

Status

Build-check in UEFN pending. The logic is unchanged from the shipped island, but these exact files haven't been compiled yet. Remove this notice once Verse → Compile Verse Code passes on all five.

01 · Live concert

Read the tutorial

Download (.zip)
  • .vconcert_manager.verseThe show: cue struct, cue runner, teleport in/out, post-process, spawner swap, marker suppressionDownload
  • .vlive_event_manager.verseCountdown to a wall-clock date and time, timezone offset, fires the show triggerDownload

02 · Player progress

Read the tutorial

Download (.zip)
  • .vtycoon_currency_manager.versePersistent save class, currency, optional passive income, autosave with connection guardDownload

03 · Rotating resource nodes

Read the tutorial

Download (.zip)
  • .vdropper_manager.verseRotating resource nodes: N of M awake, timer-or-collect rotation, beacon sync, awards scoreDownload

04 · Onboarding lobby

Read the tutorial

Download (.zip)
  • .vlobby_manager.verseOne-shot-per-player teleporter from lobby to worldDownload